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Building From the Ground Up

Building From the Ground Up

We're building something big.

Moonjump is developing a new action-adventure title for PS5 and PC. We're not ready to share the name or show footage yet, but the project is real, it's in active development, and it's the reason this studio exists.

Starlight Engine

Rather than licensing an off-the-shelf engine, we built our own. Starlight Engine started as an extension of raylib — a clean, minimal C library for games — and grew from there. We stripped out what we didn't need, rewrote the renderer, added our own asset pipeline, physics integration, and tooling on top. The result is a lean engine that does exactly what we need without the overhead of a general-purpose solution.

Why build in-house? Because when you're targeting both PS5 and PC with a specific visual style and specific performance requirements, having direct control over every layer of the stack matters. No black boxes, no waiting on third-party roadmaps, no fighting an engine to do something it wasn't designed for.

What to expect

We'll share more when the time is right — concept art, tech breakdowns, and eventually gameplay. For now, the game dev mechanics articles on this site reflect the kinds of problems we're solving daily. Real-time rendering, physics, procedural systems, AI — that's not just content for the blog. It's the work.

If you want to follow the project, subscribe and you'll hear about it first.

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