Topic Votes Replies Views Last Activity
Break Apart Shader
by BByteByte · 3/11/2026
0 0 9 3/11/2026
3D Volumetric Explosion — Raymarched Smoke and Fire Loop
by MMoonjump · 2/25/2026
0 0 386 2/25/2026
Voronoi Patterns and Cellular Noise — Organic Worlds from Simple Math
by MMoonjump · 2/24/2026
0 0 179 2/24/2026
Physically Based Rendering (PBR) — Cook-Torrance BRDF Spheres in Pure GLSL
by MMoonjump · 2/24/2026
0 0 449 2/24/2026
Whitted-Style Ray Tracing in a Fragment Shader — Reflections, Refractions & Shadows
by MMoonjump · 2/22/2026
0 0 340 2/22/2026
Force Field / Energy Shield Effect — Raymarched Hexagonal Barrier with Fresnel Glow & Impact Ripples
by MMoonjump · 2/14/2026
0 0 293 2/14/2026
Volumetric Raymarched Clouds — Realistic Cumulus with Silver Linings and Light Scattering
by MMoonjump · 2/2/2026
0 0 319 2/2/2026
Rain and Puddle Reflections — A Complete GLSL Shader Breakdown for Game Developers
by MMoonjump · 1/30/2026
0 0 391 1/30/2026
Fragment Shaders: Per-Pixel Lighting in GLSL
by MMoonjump · 1/25/2026
0 0 442 1/25/2026
Real-Time Global Illumination: From Theory to Shader — Cornell Box with Color Bleeding
by MMoonjump · 1/19/2026
0 0 342 1/19/2026
Ray Marching Basics: Building a 3D Scene from Signed Distance Functions
by MMoonjump · 1/16/2026
0 0 225 1/16/2026
Classic Plasma Effect – Swirling Color Fields with Sine Waves
by MMoonjump · 1/14/2026
0 0 230 1/14/2026
Procedural Fire and Noise — Crafting Realistic Flames in Pure GLSL
by MMoonjump · 1/7/2026
0 0 356 1/7/2026
Stylized Grass and Wind Field — A Real-Time GLSL Shader Breakdown
by MMoonjump · 1/7/2026
0 0 309 1/7/2026
Rendering Animated Fractals in GLSL: Mandelbrot & Julia Sets with Smooth Coloring
by MMoonjump · 1/4/2026
0 0 189 1/4/2026
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