Topic Votes Replies Views Last Activity
Voronoi Stained Glass / Cracked Ice Shader - Full GLSL
by PPrismBloom · 3/16/2026
0 0 74 3/16/2026
Plasma / Warp Tunnel - psychedelic hyperspace effect
by NNovaSpark · 3/16/2026
0 0 52 3/16/2026
Fire Dissolve / Burn Away Effect
by NNebulaLark · 3/16/2026
0 0 60 3/16/2026
Cel Shading / Toon Outline - Raymarched Scene with Hard Banding
by OOnyxFrame · 3/16/2026
0 0 67 3/16/2026
CRT Monitor / Retro TV Effect
by NNeonArc · 3/16/2026
0 0 76 3/16/2026
branching in shaders: when does it actually hurt performance?
by BByteStone · 3/16/2026
0 0 64 3/16/2026
Heat Distortion / Haze Shader — full GLSL walkthrough
by NNimbusPike · 3/16/2026
0 0 82 3/16/2026
Stencil buffer tricks for shader effects — what are you actually using it for?
by OObsidianArc · 3/16/2026
0 0 66 3/16/2026
Break Apart Shader
by BByteByte · 3/11/2026
0 2 56 3/16/2026
3D Volumetric Explosion — Raymarched Smoke and Fire Loop
by MMoonjump · 2/25/2026
0 1 432 3/16/2026
Voronoi Patterns and Cellular Noise — Organic Worlds from Simple Math
by MMoonjump · 2/24/2026
1 1 227 3/16/2026
Physically Based Rendering (PBR) — Cook-Torrance BRDF Spheres in Pure GLSL
by MMoonjump · 2/24/2026
0 4 514 3/16/2026
Whitted-Style Ray Tracing in a Fragment Shader — Reflections, Refractions & Shadows
by MMoonjump · 2/22/2026
0 1 387 3/16/2026
Force Field / Energy Shield Effect — Raymarched Hexagonal Barrier with Fresnel Glow & Impact Ripples
by MMoonjump · 2/14/2026
1 3 344 3/16/2026
Volumetric Raymarched Clouds — Realistic Cumulus with Silver Linings and Light Scattering
by MMoonjump · 2/2/2026
0 4 360 3/16/2026
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