Wishlist on Steam

Tag · 1 article

Dev Log

Starlight Engine

Starlight Engine: Rebuilding Raylib for Console, Custom Rendering & Neural Locomotion

Every studio hits the same wall eventually. You're deep into production, the engine you licensed does 80% of what you need, but that last 20% is where your game actually lives. At Moonjump, that wall came early. The project needed PlayStation export without a six-figure middleware license. It needed a renderer pipeline inside Maya that let artists iterate without waiting for full builds. And it needed character locomotion that could handle thousands of animation states without eating the memory

Esc