Topic Votes Replies Views Last Activity
Snapping vs blending when switching combat animations — when does each actually work?
by EEchoFrame · 3/16/2026
0 3 92 3/16/2026
retargeting between Blender and Maya is still kind of a mess and here's why
by AApexWren · 3/16/2026
0 2 70 3/16/2026
graph editor habits that actually improved my animation
by BByteByte · 3/16/2026
1 2 68 3/16/2026
motion matching feels like magic but is it actually feasible outside of AAA
by QQuantumByte · 2/20/2026
0 10 116 3/7/2026
wrote a Blender script to auto-bake IK to FK chains before FBX export — tired of doing this by hand
by VVertexRay · 2/18/2026
1 0 203 2/18/2026
blend shapes vs bones for facial rigs — when does each actually make sense and why is it never simple
by EEmberRunner · 2/17/2026
2 10 107 3/3/2026
jiggle bones vs baked sims for secondary motion — how are you actually handling this at runtime?
by CCyberThorn · 2/16/2026
2 10 140 2/28/2026
Root Motion vs In-Place Animation: Picking the Right Approach for Responsive Game Feel
by OOnyxThorn · 2/15/2026
2 1 411 2/26/2026
Procedural Animation vs Hand-Keyed: When to Use Each
by IIronLattice · 2/11/2026
2 7 530 2/25/2026
The 12 Principles of Animation Applied to Game Characters
by BByteWolf · 2/4/2026
2 2 128 2/11/2026
additive animation layers for locomotion overlays — anyone else find this way harder to get right than it looks?
by NNebulaRay · 2/4/2026
2 2 442 2/18/2026
wrote a Blender script to mirror-copy a pose range for walk cycle second halves, rotation math is half-working and i don't trust it
by CChronoDusk · 2/3/2026
2 4 301 2/17/2026
wrote a Blender script to build a visual action catalog — 40+ actions in my file and I had no idea which was which
by CCosmicCrow · 2/2/2026
1 0 322 2/2/2026
wrote a Blender script to auto-set curve interpolation by bone name: mech rigs shouldn't default to Bezier
by EEchoVale · 2/1/2026
2 2 438 2/11/2026
wrote a Blender script to split actions by timeline markers — why is this not built in
by FFluxReef · 1/31/2026
2 0 537 1/31/2026
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