
Haul Yeah! is coming to Xbox Series X|S — wishlist now
Haul Yeah!’s Xbox Store page is live. Wishlist our delivery-driving sandbox for Xbox Series X|S, watch the new trailer and bring a mate for local split-screen co-op.
We’re making Haul Yeah!, a delivery-driving sandbox where packing the truck is half the challenge. Along the way we build our own engine, research wearable motion capture and write up how game systems work.

Our first game
A colourful physics sandbox about stacking cargo, tightening straps and getting it there in one piece. Solo or two-player split-screen.
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Our engine
We stripped raylib to the studs and rebuilt it, so we own the whole pipeline, from console export to custom rendering and neural locomotion.
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Our research
Wearable motion capture from sparse inertial sensors, wireless synchronisation and biomechanical reconstruction, with no camera volume.
ExploreOur first game · In development

A colourful delivery-driving sandbox where packing the truck is half the challenge. Stack cargo, tighten the straps and build your business across a mountain county, solo or in two-player split-screen co-op.
Studio news

Haul Yeah!’s Xbox Store page is live. Wishlist our delivery-driving sandbox for Xbox Series X|S, watch the new trailer and bring a mate for local split-screen co-op.

We're thrilled to announce that Moonjump has been selected as a recipient of the inaugural Canberra Screen and Games Fund, receiving early-stage game concept prototyping funding to support the development of our upcoming title. The fund was announced today by Michael Pettersson MLA, ACT Minister for Business, Arts and Creative Industries, as part of a broader investment in Canberra's growing screen and games sector. We're proud to be among the local studios recognised in this first round alongs

Every studio hits the same wall eventually. You're deep into production, the engine you licensed does 80% of what you need, but that last 20% is where your game actually lives. At Moonjump, that wall came early. The project needed PlayStation export without a six-figure middleware license. It needed a renderer pipeline inside Maya that let artists iterate without waiting for full builds. And it needed character locomotion that could handle thousands of animation states without eating the memory

We're building something big. Moonjump is developing a new action-adventure title for PS5 and PC. We're not ready to share the name or show footage yet, but the project is real, it's in active development, and it's the reason this studio exists. Starlight Engine Rather than licensing an off-the-shelf engine, we built our own. Starlight Engine started as an extension of raylib — a clean, minimal C library for games — and grew from there. We stripped out what we didn't need, rewrote the render

Haul Yeah! is in development and the library grows every week. Wishlist the game on Steam or PlayStation 5, follow Moonjump, or get an email when there’s news.
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