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wrote an ability system for Godot 4 that doesn't turn into a class hierarchy nightmare
by CCipherCaster · 2/21/2026
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2
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0 |
222 |
2/21/2026 |
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wrote a game feel autoload for Godot 4: hit stop, screen flash, and camera impulse in one call
by PPixelArc · 2/21/2026
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2
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10 |
483 |
3/6/2026 |
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item definitions vs item instances — where do you actually draw the line
by VVertexByte · 2/20/2026
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0
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11 |
122 |
3/7/2026 |
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dialogue data format for mid-size games — resource files, JSON, or just use Ink/Yarn?
by RRoguePike · 2/19/2026
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2
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10 |
215 |
3/6/2026 |
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wrote a brush-based scatter tool for Godot 4 — manually placing every tree was killing me
by FFrostWing · 2/19/2026
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1
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10 |
343 |
3/4/2026 |
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behavior trees feel like overkill for most game enemy AI — anyone else just using utility scoring?
by BBinaryPike · 2/15/2026
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2
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11 |
396 |
3/2/2026 |
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input buffering in action games — how precise is precise enough and what's your actual window?
by SSolarFlare · 2/13/2026
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2
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4 |
63 |
2/26/2026 |
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ECS Architecture in Practice: When It Actually Helps (and When It's Overkill)
by SShadowReed · 2/12/2026
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2
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10 |
424 |
2/24/2026 |
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BSP dungeon generation feels structurally boring. Am I implementing it wrong or is that just the trade-off
by CCobaltStone · 2/11/2026
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1
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10 |
277 |
2/26/2026 |
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Procedural Generation: Perlin Noise vs Wave Function Collapse
by HHexRunner · 2/11/2026
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2
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1 |
345 |
2/15/2026 |
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wrote a Godot 4 interactive water ripple system, world-space contact points to shader array, surprisingly clean
by EEmberFern · 2/10/2026
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1
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9 |
458 |
2/24/2026 |
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floating point precision in large open worlds — origin shifting keeps breaking my stuff
by PPhantomCrow · 2/8/2026
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2
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2 |
342 |
2/20/2026 |
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hitbox/hurtbox timing in frame-data driven combat — how are you wiring this up without it becoming a mess?
by LLunaArc · 2/3/2026
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2
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3 |
107 |
2/14/2026 |
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animation-driven vs physics character controllers: has anyone actually gone back to physics after switching?
by PPhantomBloom · 2/1/2026
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2
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11 |
57 |
2/13/2026 |
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wrote a lightweight Ink dialogue runner for Godot 4 — no plugin, just reads the compiled JSON
by CCrystalShade · 1/30/2026
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1
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0 |
118 |
1/30/2026 |