Free to use in coverage
Press kit
Everything you need to write about Haul Yeah! and Moonjump: the fact sheet, descriptions, key art, logos, screenshots and the trailer.
Haul Yeah!
Fact sheet
- Genre
- Delivery-driving sandbox
- Players
- Solo or 2-player split-screen co-op
- Platforms
- PC (Steam). Planned for Nintendo Switch, PlayStation 5 and Xbox
- Status
- In development
- Developer
- Moonjump, Canberra
- Release date
- To be announced
- Store
- Haul Yeah! on Steam
- Website
- moonjump.com/haulyeah
- Legal
- EULA and privacy policy, or both on one page
- Press contact
- [email protected]


Tagline
Load it. Strap it. Deliver it intact.
Short description
A colourful delivery-driving sandbox where packing the truck is half the challenge. Stack cargo, tighten the straps and build your business across a mountain county, solo or in two-player split-screen co-op.
Long description
About the game
Haul Yeah! is a colourful delivery-driving sandbox where packing the truck is half the challenge. Every parcel is a physical object: pick it up, turn it, stack it on the tray and tighten the straps, then find out on the next bend how well you packed.
Create your courier, choose a company and learn the ropes with a guided depot tour. Take contracts on your in-game phone, plan the run on a paper map of Pine County and head out through rain, snow, passing traffic and rough roads. Spill the load and you can collect the parcels, call a tow truck or unlock a heavy-lift drone rescue.
Earn delivery cash and level rewards, grow your company across five depots, work up from a mini tray truck to bigger rigs, and choose paint and parts in the garage. Play solo, or bring a friend in two-player split-screen co-op.
Key features
What you do
- Pack it your way. Every parcel is a physical object you pick up, turn, stack and strap down.
- The scenic route has consequences. Rain, snow, traffic and rough roads test your driving and your packing.
- Recover from disaster. Collect spilled parcels, call a tow truck or unlock a heavy-lift drone rescue.
- Build your business. Create your courier, choose a company and grow across five depots.
- Make it yours. Paint finishes and parts in the garage, with fancier finishes unlocked as you level up.
- Together or alone. Play solo or in two-player split-screen co-op.
Official trailer · 1:10 · 1080p
Meet your next delivery disaster.
Load and strap cargo, customise your truck, take on delivery jobs and recover when the road has other plans.
Full-size PNG · select to download
Key art & logos
1920 × 1080 · select to view, or download the JPG
Screenshots

Sunset runJPG

Packed for the jobJPG

Tighten up before heading outJPG

A little help with the heavy liftingJPG

The scenic routeJPG

Bigger rigsJPG

Take the next delivery routeJPG

Share the roadJPG

Snow on the high roadJPG

Golden-hour deliveryJPG

Delivered. Payday.JPG

Your keys, your companyJPG

Create your courierJPG

Paint it your wayJPG

Your next job, right in your handJPG

Plan the next runJPG

Upgrade your hauling gearJPG
The studio
Moonjump
- Studio
- Moonjump Pty Ltd, independent game studio
- Based in
- Canberra, ACT, Australia
- Projects
- Haul Yeah! (in development), the Starlight Engine, MotionMatrix research and the Mechanics Library (45 free tutorials)
- Recognition
- Recipient of the inaugural Canberra Screen and Games Fund, 2026
- Website
- moonjump.com
- Press contact
- [email protected]
Boilerplate
Moonjump is an independent game studio in Canberra, Australia. The studio is developing Haul Yeah!, a delivery-driving sandbox, alongside its own Starlight Engine technology and the MotionMatrix wearable motion-capture research program. Moonjump also publishes the Mechanics Library, a free collection of interactive game-development tutorials. In 2026 it was a recipient of the inaugural Canberra Screen and Games Fund.
March 2026Moonjump receives early-stage funding from the inaugural Canberra Screen and Games FundStudio logos
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Talk to us
Email [email protected]. The key art, logos, screenshots and trailer are free to use in coverage of Haul Yeah! and Moonjump. Please don’t alter the logos.






