MJ Vertex Color Baker
Blender Add-ons
Members Only
MJ Vertex Color Baker
Members Only
Bake useful data to vertex colors for game engines. Generate ambient occlusion, curvature maps, random object IDs, world normals, height gradients, and facing ratios — all stored as vertex colors.
Bake Types:
- Ambient Occlusion — ray-cast AO per vertex using BVH tree
- Curvature — concavity/convexity from face normal angles
- Object Random ID — random solid color per object for engine masking
- World Normal — encode world-space normal as RGB
- Height Gradient — black at bottom, white at top of bounding box
- Facing Ratio — dot product of normal vs view direction
AO Settings: configurable ray count (8-64), ray distance, bias
Curvature Settings: neighbor ring radius (1-3)
Output to named vertex color layer with overwrite control.
Requires Blender 3.6+
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