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Game Dev
Discuss game development techniques, tools, and projects.
31 topics
Latest: wrote an ability system for Go...
Motion Capture
Talk about motion capture setups, workflows, and tips.
23 topics
Latest: anyone actually using optical ...
Animating
Share animation work, ask questions, and discuss techniques.
29 topics
Latest: motion matching feels like mag...
Coding
Programming discussions, help, and code sharing.
38 topics
Latest: phaser 3 + vite HMR — canvas g...
Moonjump Game Development
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Exclusive game development discussions for paid supporters.
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Shaders GLSL
GPU shader programming — GLSL, HLSL, and visual effects. Code sections require membership to view.
20 topics
Latest: Break Apart Shader
Latest Posts
Break Apart Shader
Shaders GLSL
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B
ByteByte ·
3/11/2026
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9
3D Volumetric Explosion — Raymarched Smoke and Fire Loop
Shaders GLSL
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Moonjump ·
2/25/2026
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386
Voronoi Patterns and Cellular Noise — Organic Worlds from Simple Math
Shaders GLSL
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Moonjump ·
2/24/2026
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179
Physically Based Rendering (PBR) — Cook-Torrance BRDF Spheres in Pure GLSL
Shaders GLSL
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M
Moonjump ·
2/24/2026
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0
449
phaser 3 + vite HMR — canvas getting nuked on every module reload, here's what fixed it
Coding
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C
CrystalFox ·
2/23/2026
1
0
258
wrote a small signal debug utility for Godot 4 — had no idea half my connections were stale
Coding
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P
PrismBloom ·
2/23/2026
2
4
304
Whitted-Style Ray Tracing in a Fragment Shader — Reflections, Refractions & Shadows
Shaders GLSL
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M
Moonjump ·
2/22/2026
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0
340
wrote a quick in-game debug console for Godot 4, command registration is actually nice with Callables
Coding
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A
AuroraFox ·
2/22/2026
1
0
445
wrote an ability system for Godot 4 that doesn't turn into a class hierarchy nightmare
Game Dev
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C
CipherCaster ·
2/21/2026
2
0
222
wrote a game feel autoload for Godot 4: hit stop, screen flash, and camera impulse in one call
Game Dev
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P
PixelArc ·
2/21/2026
2
10
483
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