So I've been doing mocap cleanup exclusively in Blender for the past two years and I keep getting told by people with more experience that I'm doing it the hard way. That I should just learn MotionBuilder. And honestly after hitting my head against a particularly gnarly retargeting session last week, I'm starting to wonder if they're right.
Here's where I'm at: my current pipeline is Rokoko → BVH → Blender with Auto-Rig Pro for retargeting. For simple stuff (walks, idles, basic combat), it's totally fine. The NLA editor is decent once you get used to it, and being able to stay inside Blender for the whole character pipeline is genuinely nice.
But when I get data with a lot of noise, or I need to do serious curve cleanup across 50+ bones, or I'm trying to layer performances together... it gets painful fast. I'm spending way too long manually adjusting euler curves and fighting gimbal lock issues that I suspect MotionBuilder just handles better out of the box with its quaternion-native workflow.
The problem is MotionBuilder is like $300/month on subscription and has a UI that looks like it was designed in 2008 and never updated. The learning curve also looks brutal from the outside.

Specifically wondering about:
- Is the Story tool in MotionBuilder actually as good for blending clips as people say?
- How much of the cleanup workflow can you replicate with Blender's Action Editor + some Python scripting?
- Are there any good middle-ground options I'm missing? I've looked at Cascadeur but it seems more focused on keyframe work than raw mocap cleanup.
For context I'm solo indie, doing maybe 20-30 mocap sessions a year for a single project. Not a studio pipeline. Is MotionBuilder overkill for that volume or would I recoup the time investment pretty quickly?
